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Redjack - 13 Mar 2025 20:06
@ DrSchootz, I have inspected it, the face is pretty funky but I love the idea of using those assets on other models. It helps they are oversized compared to most of the models here so it won’t lose detail if use for a commission or two...
TheGamerSeal - 14 Mar 2025 08:16
Does anyone know of any good "multi-biome" maps, like Novenka or Excess Construct, with proper lighting and that doesn’t have this hazy feeling to it... or an annoyingly repetitive soundscape?
DrSchootz - 14 Mar 2025 10:42
I’ll be honest, i dont even play with headphones on. The times that i do is usually for music lmao
Rastifan - 14 Mar 2025 23:06
@ aughterkorse, A stock photo somewere. Edited on the image. Could not find any hight poly ones for GMod.
TheGamerSeal - 15 Mar 2025 00:52
Does anyone know where I can find a full set of the Forsworn armor for Skyrim? It’s frustratingly missing from the "complete collection" of Skyrim armor currently on the workshop.
TheGamerSeal - 15 Mar 2025 00:53
I mean, I wouldn’t need the weird-looking hat thing, but the body, bracers, and boots would be very much appreciated if anyone knows.
TheGamerSeal - 15 Mar 2025 00:57
The weapons are, it seems. But every version of the armor I’ve found is chopped up or has missing pieces.
DrSchootz - 15 Mar 2025 05:06
Seems to open just fine in a new tab though, it just doesnt embed on the topic itself
TheGamerSeal - 15 Mar 2025 06:05
@ DrSchootz, How are you opening the image in a new tab? All I get is that little "ripped picture" icon and unclickable text that says "Image".
TheGamerSeal - 15 Mar 2025 06:08
@ DrSchootz, Figured it out, but it’s tedious as hell; ended up opening the "Inspect" tab, searched the sources, found Imgur as a folder, and followed the link to the still-blank image directly to Reddit.
DrSchootz - 15 Mar 2025 06:32
@ TheGamerSeal, Uhh...i just right clicked on the broken unloaded image and open in new tab? It led me to the imgur page after that
TheGamerSeal - 15 Mar 2025 07:45
DrSchootz - 15 Mar 2025 10:47
@ TheGamerSeal, Diorama/Figurine excercises are neat, used to love doing those. There was this mod for Skyrim where it replaced a bunch of the goddess statues to be more erotic and pretty much fallen in love with it
DrSchootz - 15 Mar 2025 12:45
Oh, since youve been looking for Skyrim models i wanted to ask, @ TheGamerSeal, do you have a Chaurus Hunter model? Its the only creature model left to be ported to gmod and i cant find one online
TheGamerSeal - 15 Mar 2025 23:52
@ DrSchootz, I’ll be honest, the modified statues of Dibella always put me off with the extremely oversized breasts. I was more into the bondage side of things anyway, so I didn’t really have many of those lying around. As for the Skyrim models in general, I’ve pretty much just been looking for the skimpy stuff (arrest me, lol) so I don’t have a chaurus hunter - I could have sworn I saw one on the workshop before, but you know how things can just up and disappear from there...
DrSchootz - 16 Mar 2025 00:21
Yeah thats what i thought, theres a SINGLE Deviantart post of someone explaining what a Chaurus Hunter is. Thats the only online proof that the Chaurus Hunter was ever ported for Gmod/SFM
DrSchootz - 16 Mar 2025 11:54
@ Redjack, Quick question, is the normal human arm’s elbow joint supposed to have a weird angle when using Ragdoll Mover or is that possibly an issue on my end? ’cause the robot arm’s joint angle is fine. Seems to be a carryover from UB’s original Red Sonja model too
asdewfces - 16 Mar 2025 12:43
@ DrSchootz, I never use the ragdoll mover, The advanced bone tool is a lot easier in my opinion
DrSchootz - 16 Mar 2025 12:50
I feel like we’ve had this conversation before :v. Also the problem kinda persists, because the sliders move the bone at an askew angle. I’ll try and get a pic
TheGamerSeal - 16 Mar 2025 20:13
@ DrSchootz, In the Ragdoll Mover panel, up at the top, do you have the two boxes for local position and angle checked or unchecked? If they’re unchecked, then all movement is aligning with the map’s axes and you want to make sure your model is facing one of the cardinal directions before making adjustments; if they’re checked, then you’re moving the model based on the model’s own defined axes.
TheGamerSeal - 16 Mar 2025 20:13
@ DrSchootz, In other words, if the skeleton hasn’t been put together very well, or if the arms start at non-horizontal angles, you’re just better off aligning the model to a cardinal direction, making your adjustments, and then rotating the model as a whole to your liking.
TheGamerSeal - 16 Mar 2025 20:19
@ DrSchootz, If you’re not familiar with a map’s cardinal directions, you can run "sv_cheats 1;setang 0 0 0" to face... north? South? One of those. The "setang" command’s values would be as follows...
TheGamerSeal - 16 Mar 2025 20:19
@ DrSchootz, First number dictates looking up and down, and has a range of -90 (looking straight up) to 90 (looking down); the second number is rotation, and thus has a range of 0 to 359, though if you’re trying to turn clockwise, you’ll want to use negative values for this number; and the third is roll, which you can manually adjust there, or just hold right-click with the camera SWEP and rotate like that for a temporary angle.
Redjack - 16 Mar 2025 23:06
@ DrSchootz, I rarely use tools unless it’s for hands. I know the arm is a bit different than the rest of the model, tbh I rushed those screenshots to release. Been a bit dry here lately and want to keep the dream alive
DrSchootz - 16 Mar 2025 23:13
@ TheGamerSeal, I’ve always had those boxes checked since i first subscribed to the addon back in 2020 (yeah i checked, i didnt realize ive been playing for 5 years now) and i never really found out what it did other than it makes the gizmo’s alignment wonky if i had it unchecked
DrSchootz - 16 Mar 2025 23:14
But yeah, i guess technically @ Redjack’s method is better since its simpler. I just never thought about it since i cheated and immediately started Gmod with the Ragdoll Mover. i never got a taste for posing ragdolls using the physgun like the ye olde days, so to speak
DrSchootz - 16 Mar 2025 23:16
Oh, other than the arms youve got yourself a really good model! UB’s stuff has always been spectacular, really hits that itch for women with more volume and proportions other than simply slim or thicc
Redjack - 16 Mar 2025 23:18
I was thrilled Mikey’s work was so great at grafting that arm onto her, Didn’t know if it was going to work when we started
DrSchootz - 16 Mar 2025 23:32
@ Redjack, For real, i thought with the type of hinge on her elbow would only allow it to be moved along one axis but the clipping is so good to the point where its still possible to move it to the side a bit. Texture work is amazing too, the little warning labels and text adds a lot. Where was it from?
Redjack - 16 Mar 2025 23:58
That’s Jonny Silverhand’s arm from Cyberpunk 2077. Always thought the spikes on the elbow were a bit weird
TheGamerSeal - 17 Mar 2025 09:21
My... GOD... it took WAY too damn long to set this up. Please, enjoy the excruciatingly harvested fruits of my labor so I can feel like I didn’t just waste a full hour of my life making these simple little pieces of shite. They actually sway from side to side, but I’m way too drained to make a video.
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TheGamerSeal - 17 Mar 2025 09:29
I don’t know if anyone’s interested in dupes here, but if anyone wants one, I can look into it.
TheGamerSeal - 17 Mar 2025 20:33
@ DrSchootz, *adjusts reading monocle* Well, let’s have a look, shall we? So, that actually is me to the left, using ActMod and doing one of the dances. The spriggans are actually playermodels, with a minor edit by me, so with the use of the Animated Props addon, I can get them to do the same dance. From there, it’s just a matter of getting the repetition of the movement down and potting the little buggers.
TheGamerSeal - 17 Mar 2025 20:54
@ DrSchootz, I forgot to mention that the dirt in the pot is actually a small, round piece from SProps, colored and submaterialized.
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