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JaunandOnly - 12 May 2021 00:02
Anyone doing commissions? I want a model ported and edited if it does not have what I want it to have. I have no way of checking if it does nor do I have the skill or talent to do it myself
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goran_rayman - 12 May 2021 03:12
I uploaded a scene right here. :mgreen: viewtopic.php?f=90&t=10067&p=102663#p102663
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E7ajamy - 12 May 2021 03:35
bo
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E7ajamy - 12 May 2021 03:39
henlo :]
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E7ajamy - 12 May 2021 03:43
and here we go again :D
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E7ajamy - 12 May 2021 03:43
my inactivity here is high potential xD
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Luka - 12 May 2021 11:30
E7ajamy, It’s 6 AM Eastern it’s gonna be slow right now America is mostly asleep
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goran_rayman - 12 May 2021 20:26
Undyingbroccoli, You’re there man? I wanted to know how you were. :mgreen:
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Undyingbroccoli - 12 May 2021 21:46
goran_rayman, I am! Well, I am fine, got little free time though
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Undyingbroccoli - 12 May 2021 21:46
What about you? Been a long time since we last spoke
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goran_rayman - 12 May 2021 22:08
Undyingbroccoli, A lot of things happened, buuuut, it’s fine now ;D
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goran_rayman - 12 May 2021 22:08
Undyingbroccoli, Glad to know you’re fine ;)
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E7ajamy - 12 May 2021 22:27
gotcha goran c:
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goran_rayman - 12 May 2021 22:49
E7ajamy, yés is me
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E7ajamy - 12 May 2021 23:24
c:
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goran_rayman - 12 May 2021 23:27
E7ajamy, How is the u?
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Rastifan - 13 May 2021 02:50
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Rastifan - 13 May 2021 02:51
Fucking crush me and love me lady Dimitresc.
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goran_rayman - 13 May 2021 02:59
Rastifan, Welp, I guess I’m really the only one who doesn’t give a fuck about her. xD
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goran_rayman - 13 May 2021 03:31
I uploaded a new scene here. :mgreen: viewtopic.php?f=90&t=10067&p=102677#p102677
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Luka - 13 May 2021 10:22
goran_rayman, don’t play RE so.
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goran_rayman - 13 May 2021 13:59
Luka, The hell is that argument? :lol:
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Luka - 13 May 2021 14:18
goran_rayman,i dont play resident evil so i have no opinion on the matter : :dunno: isn’t that girl from the new resident evil game?
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Rastifan - 13 May 2021 14:37
Raya getting drunk and horny
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goran_rayman - 13 May 2021 15:41
Luka, AHHH! Okay, I thought you were saying to me: "Don’t play the game then!" :lol: And yeah, that’s one of bosses from the game. Which I killed with a shotgun shell, like always. :twisted:
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Luka - 13 May 2021 16:49
Rastifan, i want to see sisu, also that shack in the background almost made me think it was a B1 battledroid
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Luka - 13 May 2021 16:49
goran_rayman, you didn’t shoot her with your pistol like in the picture???
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goran_rayman - 13 May 2021 21:30
Luka, If you would have seen in her final form, you would understand why I needed a shotgun. :lol:
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FireFoxN - 13 May 2021 22:36
Luka, ohhh believe us.... if it was just a girl.....
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FireFoxN - 13 May 2021 22:48
lovely....... ill explain what is going on here later
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FireFoxN - 14 May 2021 00:02
so quick explanation, maps are made of chunks, solids aka walls or anything made of "solids" can cut these chunks (leaves is the real name) and split them, purple texture, to manually indicate the engine where to do it... my problem? the engine ignores my indications (hint) and still keeps placing a 45° portal as if it was an extension of the roof... unnecessary and inneficient
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FireFoxN - 14 May 2021 00:05
these blue lines indicate how and where are the leaves, think of the map being made of 1024x1024 little rooms, in a source map everything is a "room" and they calculate the map visibility which translates to optimization, by calculating each single one of them at a time and determine if they see each other or not. lazy explanation.
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FireFoxN - 14 May 2021 00:14
in short, the idea here is use the "hint" to indicate the engine how it should optimize the leaf, sort of "containing" these from spreading out everywhere creating messy results, yet doeesnt give a F*** and thinks there is a room there aswell and wants to calculate visibility no matter how many times i try to clean this mess
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Luka - 14 May 2021 00:35
FireFoxN, looks like blockmaps from the old DOom engine.
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FireFoxN - 14 May 2021 00:36
Source is a mod of the Quake engine with is a mod of the DOOM engine! YES! this is how .bsp maps work (binary space partition).. these engines have their strong point in corridors and halls everywhere, not big open spaces
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FireFoxN - 14 May 2021 00:39
there are many big open maps like freespace, bigcity, flatgrass, buttes. but these do not have 1/4 of the entities mine have... and my compile log friendly reminds me of this wonderful message: entdata [variable] 601409/393216 (152.9%) VERY FULL!. Im past the entity limit but what the hell it still works lol (this is the map memory sort of)
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Luka - 14 May 2021 09:57
FireFoxN, Well at least it doesn’t have the splash damage bug :P
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FireFoxN - 14 May 2021 14:08
Luka, ya, most importantly i’m happy to see the map is well received.. still got to add 2 more bungalows and the dinning patio/bar call it as you like... and i’d say it should be around.. 80% done after that
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MARVEL ZOMBIES - 16 May 2021 04:55
there is a question i wanted to know before i remember that 1 or 2 zombie models that you released on gmod but could we also make a model on zombie venom skin from marvel future fight in gmod like this one: https://steamcommunity.com/sharedfiles/ ... 2059844811
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MARVEL ZOMBIES - 16 May 2021 05:03
because there is a person who had succeeded in making this Xnalara model in source filmmaker I don’t really know how he did it so why not also on gmod?
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Luka - 16 May 2021 09:00
Rastifan, sorry bout that post i read it wrong
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Rastifan - 16 May 2021 10:32
Luka, No worries.

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